Play Simon Says online
Simon Says is a growing-pattern memory game. Watch numbered, named pads light up, then repeat them in the same order. Each completed round adds one pad. A wrong pad ends the attempt.
Play Simon Says →No download or account is required. Gameplay needs JavaScript; these instructions remain readable without it.
How to play Simon Says
- Watch the demonstration; input is locked while the pattern plays.
- When Your turn appears, tap the pads or use keys one to four.
- Complete the longer pattern in each new round.
- Replay the pattern if needed, or pause. Slower patterns can be enabled in Display settings before starting again.
Simon Says tips for your next round
- Say the pad numbers to yourself while watching, then repeat the same rhythm on your turn.
- Wait for Your turn before pressing a pad; demonstration input is intentionally locked.
- Enable Slower patterns in Display before starting a fresh attempt if you need more observation time.
Does replaying a Simon pattern reduce my score?
Yes. Each replay costs 50 points. A successful level still has a minimum score of 50. Slower-pattern settings change demonstration speed rather than the target length.
Five level goals
| Level | Goal | XP for a clear |
|---|---|---|
| 1 | Repeat a 3-pad pattern | 75 XP |
| 2 | Repeat a 4-pad pattern | 100 XP |
| 3 | Repeat a 5-pad pattern | 125 XP |
| 4 | Repeat a 6-pad pattern | 150 XP |
| 5 | Repeat a 7-pad pattern | 175 XP |
Scoring and saved progress
Each cleared round earns 100 times the level. Replays cost 50 points; a successful level has a minimum score of 50. Goals range from three to seven pads.
Clear a level to unlock the next. Your XP, achievements and personal records save in this browser when storage is available. Scores do not sync between devices or different website addresses.
Controls and accessibility
Wait for “Your turn”, then tap the pads or press 1–4. Replay costs 50 points. Pause with P whenever you need a break.
Pad numbers, shapes and names supplement colors. Optional slower patterns help with observation, but timed demonstrations may not suit every player.
Display settings provide higher contrast, larger text and reduced optional motion. Keyboard focus indicators remain visible. These features are not a claim of complete accessibility for every game.